Since #ggo12 I’ve moved my game’s repo to a new location so that the old version and contest fork stay intact while we work on new features and content.
In the latest version, the gameplay remains the same, but we’ve added new content and features that will help us produce the kind of experience that combines old-school gaming with kungfu cinema story telling and modern web technology.
Some of the updates include:
- New 2D map system with depth and height for floors and walls
- Layer and Z sorting to keep everybody where they belong
- Characters can climb steps and walls and fall from elevated planes
- Narrative scenes using the game engine’s camera and sprites
- Maps and scenes use JSON data and images that can be setup and exported from Adobe Flash timeline